
That's the first of the "modern" Intel IGP's that this procedure would apply for.

Your graphics stack is from the Sandy Bridge generation. But what I did seemed to fix all the stock Ubuntu weirdness. I'm an "Nvidia guy" so I don't much about the Intel i915 graphics stack. I set a grub kernel modeset line (I think - appeared to work): Wtf - I thought - time to nuke that out-of-date Intel graphics driver. The interface was freezing up and the CPU core's were spinning hard just to run Mate's Compton compositor (yeh - even a RaspPi Zero could run that DE!!) He's using a decent Intel Haswell generation IGP Core i5. I've just supported a chappie (who I used to work with) fix his Ubuntu Mate 16.04.1 install. So I'd fix your graphics stack - before raising spurious issues about Wine!! It's probably just the same old, same old broken Ubuntu/Debian stock configuration. In case you've got "Vertex Shader Error" message at the game startup - you may either place native d3dx_43.dll and d3dcompiler_43.dll to the LIMBO installation folder (or $WINEPREFIX/disk_c/Windows/system32 folder after removing built-in fakedlls residing there) or use "winetricks d3dcompiler_43 d3dx9_43" to automate the task. By default Steam installs DirectX runtime on the first game launch which workarounds bugs related to Wine implementation of d3dx_43.dll and d3dcompiler_43.dll.
#Limbo steam drivers
System specs I had tested the game on: AMD Phenom II X4 955 CPU 6GB DDR2 RAM, nVIDIA GeForce GTX 550 Ti GPU with 1GB VRAM.Įssential software components: Linux Kernel 2.6.38., nVIDIA Display Drivers 280.13 32bit. Nothing, although it is required to use some native dlls overrides to get the game working flawlessly. I’m not sure if its worth $10 anymore, you can find it on sale.* Starting up the game, navigating menus, quiting gracefully. Overall, its a good game that hangs its hat on its art style. For the explorers out there, you can find 10 or so eggs in the game that unlock a challenging secret level.
#Limbo steam install
Everything has been done before, but this just makes it look really good. Here are the steps I took to fix it: install protontricks via Discover in desktop mode, select Limbo in the protontricks GUI > Change default wineprefix > Install Windows DLL or component, Choose d3dcompiler43 and d3dx943, Done, Limbo now works just fine via Proton (in game mode as well). Its more like stand here, jump there, pull this, jump on that. There’s nothing really that requires skill since this is puzzle solving. You’ll make it through the quick game if you just keep playing. The game isn’t that long and its not a joy to play, but it is a marvel to look at. I can’t recommend the game, but I can recommend watching a playthrough of it. That shows some out of the box creativity. One of the most unique elements to the game are the brain slugs that will force you to move forward with no stopping until they hit a light where you then turn around. Objects have buoyancy and will float, except for your character, making for water puzzles (traversal). The game makes use of physics and momentum, objects can fall, wheels will roll, crush and in later levels there is reverse gravity. The other button is a use button that is good for pushing and pulling objects, which plays a big part in traversal (puzzle solving). What the heck? That feels like a common bug or glitch. Bear trap deaths are pretty frustrating, because you are forced to move the traps, but sometimes your character just lets go and jumps in. Fall deaths, simple water deaths, spike deaths, bear trap deaths and spider deaths.

#Limbo steam full
Speaking of Doom, this game is just full of death. So too far on the edge will have you climbing down but too far away from an edge will have you missing a jump and falling to your Doom. How far up is up on an analog stick? Am I going to climb the vine or jump off the vine? On top of that… it seems like up also makes you climb down objects if you’re on the edge. With an analog stick it makes things frustrating. On a keyboard they’re very easy with 1 hand to play the game. Sadly the up doubles as a jump button, which can sometimes result in deaths when using an analog stick. The controls are simple, left and right to move, a jump button and an interact button. The restarting from the checkpoint feels like it takes a second too long for a game with so many deaths. Then you’ll restart from the last checkpoint. You will feel every death, the game will show the boy’s body being torn apart and the white eyes turn to black. Everything in the game is deadly, falling too far, crushed into a pile of goo, impaled on spikes, bear traps, mutilated by saw blades, giant spiders, horrifying insects and even shallow water. You’ll start in a deadly forest and work your way through even deadlier factories and sewers.
Solid objects are always pure black and the eerie backgrounds are beautiful tones of grey. Limbo is 2D puzzle platformer hailed as an artistic masterpiece for its black and white style.
